Health: 170 Karma: 36
Resources: Ty Pop: -5
Resistance to Cold: Ex
Swimming: Gd water speed
Water Freedom: Sea Leopard doesn’t suffer penalties in under-water battles and is +1CS Fighting, Endurance and Strength.
Teeth: Ex Edge
Claws: Rm Edge
Telepathy: In ability to read his opponents mind to know what they will do before they have a chance to do it.
Longevity: Sea Leopard is very long lived, and is allegedly centuries old.
Dehydration: Sea Leopard is in constant danger of dehydrating. If not immersed in water or kept in a damp environment, he suffers a -1CS to all FEAT rolls for each hour. If totally deprived of moisture, he loses 1 Health point per hour. Immersion in water restores any Health lost to Dehydration immediately.
Talents: Undersea life, Martial Arts B, Wrestling, Hand-to-Hand Combat
Contacts: Fathom Five
Citizenship: Ancient Atlanteans
Marital Status: Single
The origin and history of the Sea Leopard remains a mystery. He stated that he was a member of the Ancients of Lemuria and he was in-fact of Royal blood. He was guardian of the sacred horde, which was revealed to be Antarctic Vibranium the cargo of the ship Endurance that was Captained by Ernest H. Shackelton in 1915. Sea Leopard revealed himself to the ship’s crew after their vessel sank into the sea, and he informed them that they had violated the “sacred horde.” Later after Antarctic Atlantis was destroyed by Paul Destiny Sea Leopard found refuge within the ruined city,
He was among the many villains who failed to free the Hobgoblin. Though his massive serpent nearly ate The Humbler. Sea Leopard left Ireland after that conflict and has not been seen on the island since then.
Year later, Sea Leopard returned as the point man for the Goblins gang. He seems to be one of the most trusted lieutenants of the leadership.